AI Insights · Timothy · January 2023
Top 5 2D Anime Games on iOS in New Zealand Q4 2022
In Q4 2022, the top 5 2D anime games on iOS in New Zealand showed diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at their quarterly metrics.
In Q4 2022, the top 5 2D anime games on the iOS platform in New Zealand showcased varying performance trends. Here’s a detailed breakdown of their weekly downloads, revenue, and active users.
Hero Wars: Alliance RPG from Nexters Global LTD saw a notable increase in weekly downloads, peaking at around 1.6K in the final week of December. Revenue showed fluctuations, with the highest weekly revenue reaching approximately $5.3K in the week of December 19. Active users also surged, starting from 465 in late September and climbing to 1.7K by the end of December.
Gacha Life by Lunime Inc. maintained a steady weekly download rate, peaking at 299 in the last week of December. Revenue remained minimal, with the highest weekly revenue at $15 in the week of December 5. The game’s active users remained relatively stable, hovering around 2.4K throughout the quarter.
Gacha Club, also by Lunime Inc., experienced consistent weekly downloads, peaking at 263 in the final week of December. Despite no revenue being generated during this period, the game maintained a solid base of active users, averaging around 4.6K.
One Punch Man - The Strongest from Shanghai Moonton Technology Co., Ltd. showed a sharp decline in weekly downloads, starting from 1.1K in late September and dropping to 12 by the end of December. Revenue mirrored this trend, with the highest weekly revenue at $2.9K in late September, decreasing to $409 by the last week of December. Active users fluctuated, initially peaking at 1.2K in early October and settling around 915 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw varied weekly downloads, peaking at 156 in early December. Revenue reached its highest at $11.9K in the final week of December. Active users remained relatively steady, averaging around 700 to 800 throughout the quarter.
These insights are based on data from Sensor Tower, where more comprehensive details and further analysis can be found.